M-FiveFingerFillet brings Five Finger Fillet to RedM with RDR2's own knife animations, table cameras, minigame HUD, sounds and NPC voice lines. Challenge an NPC, put down an in-game cash wager against another player, or practice on your own. Works on VORP and RSG.
Works on VORP and RSG
AT A GLANCE
• Four modes: Classic, Guts, Burnout and free Solo practice
• Play against a voiced NPC opponent or another player
• Two-player wagers with both players confirming the agreed amount before cash is taken
• RDR2 knife animations, flourishes, cut reactions and win/loss animations
• Native table cameras, opponent-hand zoom and the game's own minigame HUD
• Player portraits, hand/strike indicators, lap counts, round scores and practice records
• Knife impacts on wood and fingers, visible injuries and blood effects
• NPC breaks with walking and idle animations, including smoking
• Stay seated between matches to choose your next game
• Strawberry, Valentine and Van Horn tables configured with map blips
FULLY CONFIGURABLE
• Enable or disable individual tables and choose their locations, headings and default modes
• Enable or disable NPC opponents globally or per table
• Set the NPC model and voice per table
• Choose NPC break positions and the ranges for seated and break periods
• Set NPC difficulty tiers and virtual budgets
• Set minimum, maximum and step amounts for player-versus-player wagers
• Choose the available modes and the number of Solo practice attempts
• Toggle blips, gameplay tips, portraits, knife sounds, dialogue and music
• Adjust interaction and table presentation distances
• English locale included, with support for added locale files
• Optional custom notification function
For questions or support, reach out on Discord
FULL FEATURE LIST
THE GAMES
Classic
Complete the required laps and compete for the faster time. Five attempts per turn. The first player to win two rounds takes the pot.
Guts
Complete as many laps as you can in 20 seconds. Mistakes cost time, but do not end the turn after a fixed number of cuts.
Burnout
Make the most of a 30-second turn with one attempt. A mistake ends that attempt, so speed comes with a risk.
Solo practice
Practice without wagering cash, change your sequence and work on your personal records. Most laps, longest play time and fastest lap records are saved per character and sequence. Practice attempts are configurable.
• Twelve input patterns across four difficulty tiers
• Timing and animation speed respond to the player's input
• Flourish controls in the modes and situations that allow them
• Native prompts show the current action and expected input
NPC OPPONENTS
• Opponents walk between their seat and break position
• Their break schedule runs independently of players sitting down or leaving
• Waiting and break idles keep the opponent active between games
• Native Five Finger Fillet speech and reactions during play
• Opponents use difficulty-based timing and can make mistakes
• Ask an opponent to take a break when you want to open the seat for a player
• Invite the opponent back from the lobby when the second seat is empty
• Turn NPCs off entirely for tables intended for player matches and practice
PLAYER VERSUS PLAYER
• Two players at the same table, taking turns
• The host selects the mode and wager in the seated lobby
• Both players choose Ready for the displayed terms before either stake is taken
• Changing the mode or wager clears both Ready choices
• Server-controlled rounds, results, stakes and payouts
• Leaving an active match forfeits to the remaining player
• Completed matches return to the lobby for the next choice
PRESENTATION
• Native entry, knife pickup, stabbing, flourish, result and exit animations
• Table cameras follow the active player, with a closer view of the opponent's hand
• The game's minigame display shows portraits, attempts, laps, timers, round wins and the pot where relevant to the mode
• Nearby players can watch the table activity without taking a seat
• Native knife sounds, injury reactions, NPC speech and game music
INSTALLATION AND CUSTOMISATION
• Strawberry, Valentine and Van Horn use existing game furniture
• Add locations where compatible table and seating furniture is available
• Cash uses the selected framework's player wallet
• Solo records and payment recovery data use resource KVP storage
• No inventory items or SQL import required
• Configs, locales and the manifest remain editable; core gameplay Lua is protected through Cfx Asset Escrow
REQUIREMENTS
VORP Core or RSG Core
WHAT'S INCLUDED
• M-FiveFingerFillet resource
• Three configured town tables and map blips
• Classic, Guts, Burnout and Solo practice
• NPC opponents and two-player cash wagers
• Editable configuration and English locale
• README with installation, customisation and payment recovery instructions
Choose your opponent, put your hand on the table and see how long you can keep the rhythm.