M-Blackjack

M-Blackjack M-Blackjack M-Blackjack M-Blackjack M-Blackjack
  • M-Blackjack
  • M-Blackjack
  • M-Blackjack
  • M-Blackjack
  • M-Blackjack
  • M-Blackjack

$49.99 $39.99

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M-Blackjack is a RedM blackjack script for VORP and RSG, built on Red Dead Redemption 2's own blackjack: the original dealer animations, voice lines, table HUD and card props, with player dealers, NPC gamblers and a full table economy.

Sit and play the blackjack you know from story mode. Up to four players per table, a house dealer who talks, shuffles and pays out exactly like the base game, townsfolk who pull up a chair and play their own hands, and players who can take over the dealer chair and run the table themselves.

Script Trailer

Works on VORP and RSG

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AT A GLANCE

• The original RDR2 dealer voice lines: he greets you, calls every total, announces busts and blackjacks, hurries slow players and says goodbye when you leave

• Native story-mode dealer animations for the deal, shuffle, payouts and chip collection

• Player dealers: ask the house dealer for a break, he gets up and walks off for a smoke, and you take his chair

• NPC gamblers: ambient townsfolk walk in, sit down and play real hands with basic strategy and react to every win and loss

• Up to 4 players per table, and anyone nearby can stand and watch

• The game's own minigame HUD with player portraits, chip counts and turn text

• Hit, stand, double, split, insurance, surrender, 7-card Charlie, plus optional Perfect Pair and 21+3 side bets

• Chip exchange, a table box (the house bank), owner jobs, an admin ledger and Discord logs

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FULLY CONFIGURABLE

• Rules: deck count, blackjack payout, dealer hits or stands on soft 17, split limit, double after split, insurance, surrender, 7-card Charlie

• Card counting, if you allow it: switch from a fresh shuffle every hand (base game) to a carried shoe of 1 or more decks, and the deck only reshuffles when it runs low, so sharp players can keep count and play the odds

• Per-table buy-in limits, chip item, card style, dealer model and seat positions

• Dealer mode per table: house dealer, player dealer, or both

• NPC gamblers: on/off, arrival chance, seats they may take, cooldowns, how long they wait for a dealer

• Native hold prompts or ox_target (optional)

• Tutorial tips players can turn off, saved per character

• Every line of text in one locale file, ready to translate

For any questions or support, reach out to me on Discord

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FULL FEATURE LIST

THE TABLE

• Rhodes, Blackwater and Van Horn saloons set up and ready, using the base-game tables and dealers

• Add tables in custom interiors, with optional table and chair spawning

• 4 player seats per table with synced cards, chips and animations for everyone nearby

• Spectators: anyone within range sees the hand play out without sitting down

• Players who sit mid-hand join on the next round

• Hold to look at the dealer's cards or your own, in first or third person

• 9 native card deck styles, set per table

THE DEALER

• House dealer driven by the game's own blackjack scenes: dealing, revealing, shuffling, paying and taking chips

• Original dealer speech for totals, busts, blackjacks, insurance, betting calls, greetings and goodbyes

• Hurries players who take too long, with timings you can change

• Breaks: a qualified player asks the house dealer to step away. He finishes the round, stands up, walks to his break spot for a smoke or a coffee

• When the player dealer leaves, the house dealer walks back on his own and sits down

• Break spots are set per table, with a random one picked each time

PLAYER DEALERS

• Qualify by certificate item, job, or both

• Play with the table's chip item or with cash against the table box

• Wagers need box coverage, so a player-dealt table can't pay out money it doesn't have

• Player dealers can pick the card deck style (optional)

• Optional hourly win cap for player-dealt games

NPC GAMBLERS

• Real ambient townsfolk walk up to the table and take a seat while players are nearby

• They play real hands with basic strategy, bet, take insurance and react to results

• Voiced remarks and table chatter between hands

• Their money is simulated, so it never touches the table box or a player's wallet

• They wait for a dealer if the chair is empty, then leave on their own

ECONOMY AND ADMIN

• Chip items per town (Rhodes, Blackwater, Van Horn chips), bought and sold at the table or at a counter you choose

• Table box holding the house cash and chips, with deposits and withdrawals

• Owner jobs can open or close the table and manage the box

• Every box movement is saved to the database

• /mbj_ledger — box totals for every table, the last entries for one table, or a single entry in full

• Admin command name, ACE and groups set in the server config

• Discord webhooks per table or one for all, sent in batches so they never spam

• Cash-outs are written to the database first, so a crash or restart doesn't eat a player's winnings

SIDE BETS (OPTIONAL)

• Perfect Pair: mixed, coloured and perfect pairs

• 21+3: flush, straight, three of a kind, straight flush, suited trips

• Pay tables and limits are all in the config

FOR DEVELOPERS

• Server-side deck, wagers, player actions, dealer play and payouts

• Server events for joins, leaves and settled rounds, so other scripts can hook in

• Configs, locales and the manifest stay open; game logic is escrowed

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REQUIREMENTS

VORP Core + VORP Inventory

or

RSG Core + RSG Inventory

oxmysql

ox_target optional, native hold prompts work without it

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WHAT'S INCLUDED

• Three saloon tables ready to play: Rhodes, Blackwater and Van Horn

• Item SQL for VORP and item entries for RSG (3 town chips + dealer certificate)

• Database tables create themselves on first start

• English locale, add your own language by copying it

• README with install steps and every option explained

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Pull up a chair, buy your chips and try to beat the house. Or put on the visor and be the house.