Break into houses across the frontier, take a job from a back-alley fence, pick the lock, and clean the place out before the law rides in. Every job rolls a random door, a random interior, and a fresh loot layout, so the same house never plays the same way twice. Each robbery runs in its own instance, so two crews can hit the "same" farmhouse and never cross paths. Guard dogs sleep until you get too close, folks are home and armed, alarms bring the law, and a witness on the street will run to fetch help if you let them.
Video Showcase
Works on VORP and RSG
No MLO required. Interiors are driven from config, so you can drop in any house ymap and wire it up yourself.
FULLY CONFIGURABLE
• Toggle every system: dogs, residents, alarms, witnesses, law alerts, XP, cooldowns
• Build the loot economy yourself with per-tier loot tables and fence prices
• Add your own houses from plain ymaps, no MLO and no coding
• Tune how dogs wake, how loud each action is, and where the law gets called
• Gate jobs behind rank, law presence, a job whitelist, or night-only hours
• Swap or disable any minigame (lockpick, safe, wire-cutting)
• Route notifications through ox_lib, your own system, or the framework default
• Every player-facing string lives in the locale file
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KEY FEATURES
THE ROBBERY LOOP
• A fence hands out jobs split by tier, higher tiers want a higher rank and pay more
• Accept one and get a door on the map, pick the lock to get in
• Search the furniture, crack the safe, and slip back out with the goods
• Sell what you lifted back at the fence for cash
DYNAMIC, INSTANCED HOUSES
• Each job pairs a random door with a random interior of its tier
• A fresh furniture and loot layout is rolled every single run
• Every session runs in its own routing bucket, so crews never see each other's house
• Ships with a set of interiors, and you add as many of your own as you like
BRING YOUR OWN INTERIORS (NO MLO)
• Drop any interior ymap into the stream folder and add a config entry
• Loot points are coords you set, not baked into the map, so empty shells work fine
• Give each house its own fence briefing and rumors right in the config
• The server prints a warning on boot for common mistakes, so a broken house is easy to spot
GUARD DOGS
• Dogs sleep on the property with a little animated marker while they doze
• Get too close, or linger right beside one, and it wakes and attacks
• Fully tunable: how near, how long, and whether it wakes on sight
WHO'S HOME
• Residents are pre-rolled per job, so every break-in feels different
• They sleep until you make noise, then wake up armed and hunting
• Set who lives there, how likely they are to be in, and what they carry
NOISE AND STEALTH
• A noise meter climbs as you move and drains when you hold still
• Crouch-walking is quiet, sprinting and shooting are loud
• Cross the thresholds and you wake the dog, then the residents, then the alarm
ALARMS
• Trip an alarm and the law gets called, with a sound that carries outside the house
• Cut the wiring in time to kill it, botch the job and it goes off
• Configurable ring length, volume, and audible range
THE WITNESS
• The nearest passerby who sees you on the door panics and runs for the law
• Chase them down and silence them before they get away to stop the alert
• They only reach the law once they break away and stay out of reach
LAW AND JURISDICTIONS
• Alerts can go to every law job, or only the office that covers the robbed area
• Matched by the game's own town, district, and state zones
• Require a minimum number of officers online before any job can start
• A live blip and pop-up marks the robbed house for responding law
RANK AND PROGRESSION
• Earn reputation per job and climb from Amateur to Master Thief
• Higher tiers stay locked until you've earned the rank
• Rank, XP, and jobs pulled are saved to the database
CREW PLAY
• Bring a crew into the same instance and work a house together
• Loot slots and the safe are shared, so no one double-dips
• Set the max crew size
MINIGAMES
• Lockpicking to get in, a safe to crack, and wire-cutting to kill alarms
• The safe minigame ships with the script, so it works out of the box
• Point any step at a different minigame, or turn it off, in one file
Credits for Minigames Used
• Safe-cracking minigame (Qadr)
• Wire-cutting minigame (mx_fixwiring)
• Lockpicks RSD Lockpicks
• Emerald Ranch House interior (MrBohannon)
• House interiors (younNGGzera)
ADMIN AND LOGGING
• Discord webhooks for house entries and law events, with per-type toggles
• resetmynui for a player to recover the menu if it ever sticks
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REQUIREMENTS
VORP Core + VORP Inventory
or
RSG Core + RSG Inventory
Mundisminigames (shipped with M-Burglary)
ox_lib
oxmysql
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WHAT'S INCLUDED
• Config, split into clearly commented sections
• Full locale file, every string is yours to edit
• SQL for the progression table, plus VORP and RSG item setups
• A starter set of interiors, ready to expand
• Clean, optimised, ready to go
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Give your outlaws a real reason to case a house: sleeping dogs, armed families, alarms wired to the sheriff, and a witness who'll run for the law if you're not quick enough.