Take illegal hunting contracts from back-alley fences, follow a trail of clues out to the animal, make the kill, and haul the pelt back for the payout. All while the law gets tipped off and rival poachers and predators close in on your zone. A complete legendary-poaching loop with a handcrafted NUI, a clue-tracking system, per-fence reputation, and a living hunt zone that fights back.
Video Showcase
Works on VORP and RSG (framework auto-detected)
Load order: M-Poachers after your framework and oxmysql
FULLY CONFIGURABLE
• Toggle every system independently XP, cooldowns, deposits, law alerts, rivals, predators, clues, tracking
• Set payouts, deposits, timers, and cooldowns per contract or globally
• Choose how pelts come back: straight into the inventory, or a physical pelt you carry and haul in
• Pick your tracking style live blip on the animal, Eagle Eye scent trail, both, or none
• Gate fences behind law presence, job whitelists, or an admin group
• Tune rival poacher counts and predator spawn odds per contract
• Run interactions through ox_target or native prompts, your call
• Override the notification system with ox_lib, rNotify, or your own
• Every player-facing string lives in the locale file
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
KEY FEATURES
THE CONTRACT LOOP
• Two fences out of the box (Valentine and Manzanita), add as many as you want
• Eleven legendary contracts covering fox, wolf, bear, cougar, panther, elk, moose, buck, coyote, beaver, and boar
• A single contract can roll a random legendary variant on accept, so "Legendary Fox" hands you a Cross Fox one run and a Marble Fox the next
• 40-plus hand-written animal variants, each with its own flavor text
• Per-contract payouts, deposits, mission time, and tier
CLUE-TRAIL TRACKING
• Physical clue props scattered across the hunt zone
• Examine each one and the search radius tightens around the animal
• First clue drops at the zone edge on your approach, so you always pick up the trail
• Optional gold scent wisp on unexamined clues while you hold Eagle Eye
• Track the animal itself by live blip, Eagle Eye, both, or hunt it blind
SKINNING & THE PELT
• Item mode drops the loot straight into your inventory after skinning
• Carry mode spawns the real pelt on your horse to haul back to the fence
• Skin the body wherever you drag it to, not just where it dropped
• Set the behavior server-wide or override it per contract
A HUNT ZONE THAT FIGHTS BACK
• Rival poacher NPCs with real AI states, they clock you aiming, turn hostile, or scatter when the law shows up
• Predator packs that can ambush you mid-hunt, spawn odds set per contract
• The law gets alerted while you work, with a live blip on your position
• Alerts route to jurisdictions (East, West, Marshals), overridable per fence and per contract
• Lock a fence so contracts only appear when enough officers are on duty
XP & PROGRESSION
• Per-fence reputation by default, or pool it across every fence
• Level titles, tiered XP multipliers, and a configurable cap
• XP decays while a player is offline (toggle it off if you'd rather it didn't)
• Lose XP on a failed contract
• Saved to the database, survives restarts
TIMER, COOLDOWN & DEPOSIT
• On-screen mission timer with low and critical warnings
• Players reposition the HUD themselves with /edittimer, saved to their browser
• Cooldown between contracts, optionally only on failure
• Cash deposit on accept, refunded on success, forfeited if you fail or bail
ADMIN TOOLS
• /poacher_addxp, /poacher_removexp, /poacher_setxp, /poacher_setlevel
• /poacher_checkxp to read any player's per-fence stats
• /poacher_resetcooldown and /poacher_cancelmission
• /poacher_help prints the full list plus your configured fence IDs
• Every command confirms in chat, notifies the player, updates their NUI live, and logs to Discord
DISCORD WEBHOOKS
• Separate slots for mission, law, and admin events, or route them all through one URL
• Admin embeds carry the character name, the action, the target, the fence, and the before/after numbers
• Toggle logging per event type
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
REQUIREMENTS
VORP Core + VORP Inventory
or
RSG Core + RSG Inventory
ox_lib
oxmysql
ox_target is optional native prompts work out of the box
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
WHAT'S INCLUDED
• Config, split into clearly commented sections
• Full locale file every string is yours to edit
• SQL for the progression table, plus VORP and RSG item setups
• Clean, optimised, ready to go from download
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Give your players a reason to break the law out in the wild, a full poaching underworld of fences, clue trails, legendary game, and a countryside that doesn't want them there.