M-Raids

M-Raids M-Raids M-Raids M-Raids M-Raids M-Raids M-Raids M-Raids M-Raids M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids
  • M-Raids

$39.99

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Rob armoured bank wagons and storm fortified locations across the frontier with this 2-in-1 script, featuring mounted convoys, dynamite breaching, NPC dialogues, strongbox inventories, jurisdiction based law alerts, and a full intel to robbery pipeline. Built for VORP and RSG.

Script Trailer
Works on VORP and RSG
Load order: Mundis-Minigames(comes for free with M-Raids) → M-Raids
The minigames script currently includes 2(padlocks, and lockpicks) with 2 more planned for future updates (alarms and wirecutting)

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FULLY CONFIGURABLE

• Two completely independent systems: raids and bank wagons each with their own config file
• Toggle every feature per location: waves, turrets, dialogues, war wagons, law alerts......
• Set per-route guard counts, horse models, NPC accuracy, health, weapons, and formation offsets
• Configure loot pools, chest contents, scatter radius, pickup animations, and access timers
• Control activation mode: Fence NPCs only, item only, or both
• Set jurisdiction-based cooldowns, law job lists, and min lawmen requirements
• Choose interaction type: native hold prompts or ox_target(completely optional)
• Six languages included out of the box: en, de, es, fr, pt, ru

For any questions or support, reach out to me on Discord

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KEY FEATURES

BANK WAGON ROBBERY

• Guarded stagecoach travels a configurable road route between towns
• Mounted convoy escorts ride in formation alongside the wagon
• Optional war wagon with gatling gun guards following behind
• On-foot wagon guards dismount and fight when the convoy is stopped
• Players must kill escorts before placing dynamite or outrun them entirely
• Dynamite placement uses a full animation sequence and configurable fuse time
• Explosion scatters money bags and gold bars across the ground
• 1–2 strongbox chests also spawn near the blast
• 4 pre-built routes included (Tumbleweed, Armadillo, Saint Denis, Valentine) add as many as you want
• Per-route blip, jurisdiction, cooldown, law requirement, and escort loadout

FENCE NPC SYSTEM

• Underground contacts scattered across the map
• Players bring Intel Folders (looted from raids) and exchange them for Bank Wagon Route Plans
• Multi-step NPC dialogue with animations and configurable lines
• Configurable required items, reward items, and trade amounts
• Activation mode: fence only, item only, or both, your choice

FORT & LOCATION RAIDS

• NPC defended static locations players storm and loot
• Sentries (static guards), patrols (moving routes), and reinforcement waves
• Optional vault mechanic  players must place dynamite on the vault door before loot unlocks
• Optional alarm players can disarm to reduce law alert chances
• Optional mounted turrets defending key chokepoints
• Configurable access timer, loot chests unlock after a set delay or % of enemies cleared
• NPC contact starts the raid with optional multi-step dialogue and rejection lines
• Per-raid required items, job restrictions, and minimum law online checks

NPC COMBAT

• Guards, convoy riders, and war wagon crews each have independent accuracy, health, weapons, and combat movement settings
• Proximity trigger:  NPCs only engage players who get close enough, not random passersby
• Hybrid server/client mode: server validates all NPC deaths with configurable kill-distance anti-cheat
• AI performance intervals configurable for high-ping servers

LOOT SYSTEM

• Ground scatter: money bags and gold bars fly out on explosion, placed properly on the terrain
• Strongbox chests: full VORP custom inventory, shared between players, weapons allowed
• Chest contents are chance-based and fully configurable per item
• Hold-prompt search animation before inventory opens
• Raid chests: stash inventory locked behind an access timer or a minigame
• Loot pools: standard, high-value, low-value, assign per route
• Ground loot auto-cleans up after a configurable delay

LAW ALERT SYSTEM

• Automatically notifies law enforcement players when a raid or robbery crosses a threshold
• Jurisdiction map: NARO, LSO, NHSO, WESO, USMO alerts route to the right law jobs
• Timing: exact trigger (raid start, dynamite placed, explosion, guards cleared) or random delay after a stage
• Map blip with configurable radius and duration shown to law players
• Per-raid and per-route override set different timing, jobs, or blip settings for any location
• Bank wagon alerts update with the last known position as the wagon moves

JURISDICTION SYSTEM

• Map divided into zones, only one raid or wagon active per zone at a time
• Per-zone cooldowns, independent for raids and wagons
• Prevents stacking events in the same area

ADMIN TOOLS

/m_startraid — Force-start any raid by key name
/m_startbankwagon — Force-start any wagon route by number
/m_endraid [id/location/all] — End one or all active raids
/m_endbankwagon [id/all] — End one or all active wagons
/m_resetcooldown [jurisdiction] — Reset cooldowns globally or per zone
/m_raidstatus — List all active raids and their state
• All commands usable from the server console with configurable permission requirements

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REQUIREMENTS

VORP Core + VORP Inventory
or
RSG Core + RSG Inventory

Mundis-Minigames (free companion resource)

ox_target optional native hold prompts work without it

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WHAT'S INCLUDED

• Two config files raids and bank wagons, cleanly separated
• 4 ready-to-go bank wagon routes and 12 raid locations with the ability to add as many as you like or remove those
• 6 locale files (en, de, es, fr, pt, ru) add your own language by copying one
• No SQL required  all state is runtime only

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Give your criminals a full criminal pipeline raid the forts for intel, sell it to a fence, get the route plans, intercept the wagon, blow it open, and make off with the gold before the law arrives.